May 23 2013

Turbo Rant 13 – Relaxing Games, Kindness, and World Peace

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Topic:

In this Turbo Rant I take a look at an article examining the capability of relaxing games to make people kinder, and explore how this can lead to a more peaceful world.

Show notes:

Kate Taylor’s TGDaily article “Relaxing games make people kinder”:
http://www.tgdaily.com/games-and-entertainment-features/56434-relaxing-games-make-people-kinder?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+tgdaily_all_sections+%28TG+Daily+-+All+News%29

Trailer for the PS3 game Flower:
http://www.youtube.com/watch?v=nJam5Auwj1E

CBS article “Can a video game lead to murder?” (from Episode 17):
http://www.cbsnews.com/stories/2005/03/04/60minutes/main678261.shtml

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Apr 24 2013

Turbo Rant 12 – Tetris and Trauma

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Topic:

In this Turbo Rant I read a LiveScience article on Tetris and how it may help trauma victims deal with PTSD. I then share my ideas as to why Tetris, in particular, might be a good game to play for this purpose.

Show notes:

Robin Nixon’s LiveScience article “Tetris May Treat PTSD, Flashbacks”:
http://www.livescience.com/19894-tetris-treat-ptsd-flashbacks.html

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Mar 27 2013

Episode 27 – Women and Geek Culture

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Topic:

This episode features my appearance on a bonus show of Porc Therapy, where we discuss various issues involving women and geek culture. We cover a wide variety of topics including: Sexism in video games, the term “Male Privilege”, violent video games, and gender-based double standards in the media, and much more.

Show notes:

Bumper music:
“Troian Beauty” (From Final Fantasy IV) by Nobuo Uematsu

Porc Therapy:
http://www.porctherapy.com/

Sovryn Tech:
http://sovryntech.tumblr.com/

The Porc Therapy bonus show in question (with show notes):
http://www.porctherapy.com/2012/08/14/porc-therapy-2012-08-14-bonus-show/

Some context behind Quebec’s language laws:
http://en.wikipedia.org/wiki/Quiet_Revolution
http://en.wikipedia.org/wiki/Charter_of_the_French_Language

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Mar 04 2013

Episode 26 – Case Study – Wititudes

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Topic:

In this episode we take a look at a game which can both help it’s players sharpen their wit, but an also provide them with a means to share their ideas with others. I also talk about my experience playing the game.

Show notes:

Bumper music:
“Urban Fragments” (Intro to Ridge Racer Type 4) by Kohta Takahashi featuring Kimara Lovelace

Games for Change article “Creating social commentary, one comic strip at a time”:
http://www.gamesforchange.org/2012/10/steven-liang-interview-wititudes/

Wititudes official site:
http://www.wititudes.com/

Comics I’ve chosen for discussion:

power trip_Sydney

gloat_Sydney

obama_Sydney

Donkey Kong_Sydney

colonel_Sydney

revenge_Sydney

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Feb 14 2013

Episode 25 – Games and Creativity

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Topic:

In this episode we explore the different ways that games can help their players exercise their creativity by taking a look at a Gamasutra article by Eddy Léja-Six.

Show notes:

Bumper music:
Theme from Sonic the Hedgehog (Green Hill Zone) by Masato Nakamura

Eddy Léja-Six’s Gamasutra feature “How Can Gameplay Allow Players to Get Creative?”:
http://gamasutra.com/view/feature/181915/how_can_gameplay_allow_players_to_.php

Daniel Floyd’s video “Video Games and Choice”:
http://www.youtube.com/watch?v=jlOXAtPvMDk

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Dec 29 2012

Turbo Rant 11 – “Cheat to win!” (Preamble) – Cheaters High

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Topic:

In this Turbo Rant I read an article on cheaters high and offer my thoughts on where it comes from, and why I didn’t find the studies results so surprising.

Show notes:

Suzannah Hills’ Daily Mail article “Forget playing fair, cheaters get a natural ‘high’ breaking the rules”:
http://www.dailymail.co.uk/sciencetech/article-2185214/Forget-playing-fair-cheaters-natural-high-breaking-rules.html

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Nov 23 2012

G&L Radio #2 – Caillois’ Four Game Types

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In this second edition of G&L Radio, I go on a digression on game classification, and how different game types can (or cannot) enable players to gain more freedom in their lives.

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Sep 25 2012

G&L Radio #1 – Linearity isn’t so bad

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In this installment of Gaming & Liberty Radio, I explain what G&L Radio is, and why it came into being. I then go into a discussion on linearity in games and why it’s not such a bad thing.

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Aug 20 2012

Turbo Rant 10 – (Quick & Dirty) Case Study – Unmanned

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Topic:

In this Turbo Rant I talk about “Unmanned”, a game that aims to put the player in the position of a spy drone pilot as he goes through a rather uneventful day in his life.

Show notes:

Unmanned:
http://unmanned.molleindustria.org/

La Molleindustria:
http://www.molleindustria.org/

 

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Jul 21 2012

Episode 24 – Sociopathy and Video Games

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Topic:

In this episode we take a look at sociopathy and its relation with video game characters. We look at the challenges in diagnosing fictional characters with sociopathy, and take a look at three video game protagonists, from the most blatant psychopath, to one who might not be a sociopath at all.

Show notes:

Bumper music:
Theme from “Psycho” by Bernard Herrmann

Darby McDevitt’s gamasutra article “The Deaths of Game Narrative”:
http://www.gamasutra.com/view/feature/5952/the_deaths_of_game_narrative.php

Corbett Report Episode 90: Our Leaders are Psychopaths:
http://www.corbettreport.com/episode-090-our-leaders-are-psychopaths/

Entry for “Antisocial Personality Disorder” in the DSM:
http://allpsych.com/disorders/personality/antisocial.html

Nathan Drake trying to break into a museum without killing anyone:
http://www.youtube.com/watch?v=oNVNPw93LyU#t=10m19s
(If the time queue doesn’t work, start video at 10 minutes 19 seconds)

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